I’m participating in Nathan Paoletta’s Two Games One Name challenge. The name of my game is City of Refuge, and my constraint is “out-of-game interaction is punished by the game”. I chose this constraint for myself, because it seems to run opposite of my usual hippie tendencies.
My first thought was to go with a game about refugees, each of whom has a secret they must protect. Out of game interactions would be punished by allowing the GM to take certain actions against the secret if the player interacted out of game.
Refugees seems too easy though. So my other idea is that the City of Refuge is a city that essentially has no extradition laws. Anyone may live there as long as they don’t break the laws of the city. This leads to all manner of nasty people living peacefully in the city. The players play the peacekeepers of the City, protecting it’s residents from those who hunt for them. Not quite sure how to work the constraint in yet, but it may be something similar to the way I listed above.