Archive for the ‘BibliOdyssey’ Category

BibliOdyssey – Results

April 3, 2007

Results are in. Friends or Fortune didn’t win, but I’m still very happy with it. The competition was pretty fierce as well. My congratulations goes out to the winners.

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BibliOdyssey – Friends or Fortune Review #2

March 15, 2007

Nathan posted his review of Friends or Fortune here. It’s a good review and he has good comments.

BibliOdyssey – Friends or Fortune Review

March 10, 2007

Mendel has posted his review of Friends or Fortune. All in all pretty fair. I know that it needs more work, and this helps me to see what was definitely missing from the text as it stands. I made comments over there as well, and I’m going to stick to conversation about it there.

BibliOdyssey – All the Games

February 27, 2007

So Nathan has posted the games. I’m excited for the review period to start, not only to get feedback on my game, but I enjoy seeing what other people produce in these contests. Plus reviewing really helps me, by forcing me to look at games with a critical eye. That’s a skill that I think needs to be honed to improve my design skills.

BibliOdyssey – Friends or Fortune

February 27, 2007

Well, I got my submission in. I titled it Friends or Fortune. Now it is time for some sleep.

BibliOdyssey – The Game Board

February 26, 2007

So I worked out the game board today. The track along the bottom is for the progress of the ship, and the track on the right is for the seaworthiness. I’m really happy that this game ended up with a game board.

progress1.png

BibliOdyssey – That board game touch

February 24, 2007

So the reboot of my game involves having two scores, seaworthiness and progress, that change over time and trigger the end game. Now I was thinking of them simply as numbers that need to be tracked. Seaworthiness goes down, progress goes up. The problem was I didn’t like the feel of just manipulating numbers. Mo, Brand, and Daniel (you may know him as Ice Cream Emperor) helped me to realize that they could be represented on a track that gets followed. The best part about a track is that I get rid of numbers and adding/subtracting them. Instead you simply move a token down the track. This is similar to the scoring in Carcassone, except that Carcassone maintains the actual numbers on the scoring track. The other neat feature is that people can really have fun with the tokens, like blowing up the scoring track and using Pirates of the Spanish Main ships as tokens.

BibliOdyssey – A Reboot?

February 23, 2007

It seems late in the game for that, but after some discussion with Mo, about what I consider to be central to my core idea and my frustrations with my current implementation. I may be rebooting the game a little. The core concept of the game remains, but I think my approach to getting what I want may not. For now, I’m going to sleep on it.

BibliOdyssey – Opening Passage

February 21, 2007

So my plan is that every time you start to play in my as yet unnamed entry, you will read aloud the following passage:

In 1601, an expedition of five ships set out for the Philipinnes. Only a few weeks into the journey, the expedition encountered a dense fog. Despite their best efforts to keep the ships together, one caravel, the Vrede, was separated from the rest. Determined that they would meet up with the other ships Captain CAPTAIN, decided to press on for the Philippines. Now alone, the ship and its crew struggle for survival.

I’m hoping this will help to set the situation and mood at the beginning of the game.

BibliOdyssey – Small update

February 20, 2007

Well I’ve got the character creation portion of my game written. I’m moving into the actual system, which is a lot less clear in my head. I figure it will shake out as I write it down. I have a pretty clear idea of what the character sheet and the crew cards look like. I think one of the biggest tasks, besides writing down the system is generating the 24-30 crew cards. I may for the purpose of the competition, reuse paragraphs on the cards and just change the names. We’ll see what happens. As of right now I have far more than I had on Rev/Eng at this same point in time, so I’m pretty confident.